Tetris is a timeless puzzle game created by Alexey Pajitnov, where players rotate and stack falling blocks (Tetriminos) to clear lines and prevent the screen from filling up, combining simple mechanics with endlessly addictive gameplay.
*Tetris Worlds*, released in September 2001 for the Game Boy Advance by 3d6 Games and published by THQ under license from The Tetris Company, is a vibrant evolution of Alexey Pajitnov’s iconic *Tetris*.
The New Tetris, released on August 2, 1999, in North America by Nintendo and developed by H2O Entertainment, is a creative evolution of Alexey Pajitnov’s iconic *Tetris* puzzle game.
Tetris DX, released on October 21, 1998, in Japan and North America, and 1999 in Europe by Nintendo, is an enhanced puzzle game for the Game Boy Color, building on Alexey Pajitnov’s iconic Tetris.
*Tetris 2*, released in October 1993 in North America and 1994 in Europe by Nintendo, is a puzzle game sequel to the iconic *Tetris* (1988, NES), developed by Tose.
Final Tetris, released in 1993 for arcades by Konami, is an enhanced iteration of Alexey Pajitnov’s iconic *Tetris* puzzle game.
Tetris, released in 1988 for arcades by Atari Games (under license from Sega in Japan), is a legendary puzzle game designed by Alexey Pajitnov.
Tetris, released in November 1988 in Japan and June 1989 in North America by Nintendo, is a landmark puzzle game designed by Alexey Pajitnov.