# The 4th Super Robot Wars Introduction
## Overview
*The 4th Super Robot Wars*, released on March 17, 1995, for the Super Famicom by Banpresto and developed by Winkysoft, is the fifth entry in the *Super Robot Wars* series and the final game in the "Classic" timeline. Set four months after *Super Robot Wars EX*, Londo Bell faces the Titans, led by Jamitov Hymem, and a revived Divine Crusaders (Neue DC) under Haman Karn, featuring mecha from *Mobile Suit Gundam ZZ*, *Mazinger Z*, and *Neon Genesis Evangelion* (*Wikipedia*). It introduced equippable items and protagonist customization (*superrobotwars.fandom.com*). Praised for refined gameplay (*Famicom Tsūshin*: 31/40), its difficulty was noted (*GameFAQs*).
## Why Play The 4th Super Robot Wars?
*The 4th Super Robot Wars* blends tactical RPG depth with anime crossovers. Players choose a male or female protagonist (e.g., Irm or Ring) and a super or real robot, commanding units through 50+ missions (*GameFAQs*). Equippable items like boosters and manual counterattack options enhance strategy (*superrobotwars.fandom.com*). Missions take 15-30 minutes; the campaign lasts 25-30 hours with branching routes. Its vibrant sprites and crossover appeal, including *Evangelion*’s debut, suit *Super Robot Wars: Original Generation 2* fans, distinct from *Need for Speed: Underground 2*’s racing or *Captain Tsubasa V*’s sports RPG (*@RetroGamingX*).
## Key Features
- Command mecha across 50+ grid-based missions
- Single-player tactical RPG with protagonist customization
- Equippable items (e.g., boosters, armor) for units
- Features *Gundam ZZ*, *Mazinger Z*, *Evangelion*
- Turn-based combat with Neue DC and Titans
- Authentic Super Famicom gameplay on our retro ROM platform
## Key Differences: Super Famicom vs. Other Versions
- **Super Famicom (1995)**: Japan-only, introduced items, protagonist choice (*Wikipedia*).
- **Compared to Super Robot Wars: Original Generation 2 (2005, GBA)**: *4th* uses licensed anime, simpler mechanics; *OG2* has original cast, chain attacks (*GameFAQs*).
- **Compared to The 3rd Super Robot Wars (1993, SFC)**: *4th* adds items, counterattack options (*Sega-16*).
- **Compared to Need for Speed: Underground 2 (2004)**: Tactical RPG vs. open-world racing (*GameSpot*).
- **Compared to Captain Tsubasa V (1994, SNES)**: Mecha strategy vs. soccer RPG (*Wikipedia*).
- **Re-releases**: *The 4th Super Robot Wars Scramble* (1996, PS1); *Super Robot Wars F* (1997, Saturn; 1998, PS1); *F Final* (1998, Saturn; 1999, PS1); PSN (2011) (*superrobotwars.fandom.com*).
## Play The 4th Super Robot Wars Online
Play *The 4th Super Robot Wars* (1995, Super Famicom) instantly on Classic Joy Games with SNES emulators. Also available on RetroGames.cz, EmulatorGames.net, OldGameShelf.com (4.3/5 from 12 votes), or via fan-translated ROMs by Aeon Genesis (*akurasu.net*). Physical copies cost $20-$60 (cart) or $70-$180 (CIB) on eBay (*PriceCharting*). Use Snes9x or RetroArch. Strategy: Equip boosters for mobility; choose real robot for Gundam-focused missions. Cheat: Enter “4TH4TH” at password screen for max credits (*GameFAQs*). Note: Battle animations may lag on some emulators (*vizzed.com*).
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