The 4th Super Robot Wars


The 4th Super Robot Wars
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The 4th Super Robot Wars Introduction
Overview
The 4th Super Robot Wars, released on March 17, 1995, for the Super Famicom by Banpresto and developed by Winkysoft, is the fifth entry in the Super Robot Wars series and the final game in the "Classic" timeline. Set four months after Super Robot Wars EX, Londo Bell faces the Titans, led by Jamitov Hymem, and a revived Divine Crusaders (Neue DC) under Haman Karn, featuring mecha from Mobile Suit Gundam ZZ, Mazinger Z, and Neon Genesis Evangelion (Wikipedia). It introduced equippable items and protagonist customization (superrobotwars.fandom.com). Praised for refined gameplay (Famicom Tsūshin: 31/40), its difficulty was noted (GameFAQs).
Why Play The 4th Super Robot Wars?
The 4th Super Robot Wars blends tactical RPG depth with anime crossovers. Players choose a male or female protagonist (e.g., Irm or Ring) and a super or real robot, commanding units through 50+ missions (GameFAQs). Equippable items like boosters and manual counterattack options enhance strategy (superrobotwars.fandom.com). Missions take 15-30 minutes; the campaign lasts 25-30 hours with branching routes. Its vibrant sprites and crossover appeal, including Evangelion’s debut, suit Super Robot Wars: Original Generation 2 fans, distinct from Need for Speed: Underground 2’s racing or Captain Tsubasa V’s sports RPG (@RetroGamingX).
Key Features
- Command mecha across 50+ grid-based missions
- Single-player tactical RPG with protagonist customization
- Equippable items (e.g., boosters, armor) for units
- Features Gundam ZZ, Mazinger Z, Evangelion
- Turn-based combat with Neue DC and Titans
- Authentic Super Famicom gameplay on our retro ROM platform
Key Differences: Super Famicom vs. Other Versions
- Super Famicom (1995): Japan-only, introduced items, protagonist choice (Wikipedia).
- Compared to Super Robot Wars: Original Generation 2 (2005, GBA): 4th uses licensed anime, simpler mechanics; OG2 has original cast, chain attacks (GameFAQs).
- Compared to The 3rd Super Robot Wars (1993, SFC): 4th adds items, counterattack options (Sega-16).
- Compared to Need for Speed: Underground 2 (2004): Tactical RPG vs. open-world racing (GameSpot).
- Compared to Captain Tsubasa V (1994, SNES): Mecha strategy vs. soccer RPG (Wikipedia).
- Re-releases: The 4th Super Robot Wars Scramble (1996, PS1); Super Robot Wars F (1997, Saturn; 1998, PS1); F Final (1998, Saturn; 1999, PS1); PSN (2011) (superrobotwars.fandom.com).
Play The 4th Super Robot Wars Online
Play The 4th Super Robot Wars (1995, Super Famicom) instantly on Classic Joy Games with SNES emulators. Also available on RetroGames.cz, EmulatorGames.net, OldGameShelf.com (4.3/5 from 12 votes), or via fan-translated ROMs by Aeon Genesis (akurasu.net). Physical copies cost $20-$60 (cart) or $70-$180 (CIB) on eBay (PriceCharting). Use Snes9x or RetroArch. Strategy: Equip boosters for mobility; choose real robot for Gundam-focused missions. Cheat: Enter “4TH4TH” at password screen for max credits (GameFAQs). Note: Battle animations may lag on some emulators (vizzed.com).
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Game Details
📖 About This Game
*The 4th Super Robot Wars*, released on March 17, 1995, for the Super Famicom by Banpresto and developed by Winkysoft, is the fifth entry in the *Super Robot Wars* series and the final game in the "Classic" timeline.









