The 3rd Super Robot Wars


The 3rd Super Robot Wars
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The 3rd Super Robot Wars Introduction
Overview
The 3rd Super Robot Wars, released on July 23, 1993, for the Super Famicom by Banpresto and developed by Winkysoft, is the third installment in the Super Robot Wars franchise and the second in the "Classic" timeline, following Super Robot Wars 2 (1991). Set six months after the Divine Crusaders War, players command mecha from Mobile Suit Gundam, Mazinger Z, and Getter Robo to battle a reformed Divine Crusaders led by Gihren Zabi and alien Inspectors from the Zuvorg Alliance (Wikipedia). It introduced multiple story routes and enhanced visuals (superrobotwars.fandom.com). Praised as a sleeper hit (TV Tropes), it saved the series from cancellation (GameFAQs).
Why Play The 3rd Super Robot Wars?
The 3rd Super Robot Wars elevates tactical RPG gameplay with branching storylines. Players lead Londo Bell’s mecha through 62 scenarios, upgrading units and pilots with credits (GameFAQs). Choices lead to three routes, including one where Inspector Mekibos joins as an NPC, canonized in Super Robot Wars 4 (TV Tropes). Missions take 15-30 minutes; the campaign lasts 20-25 hours. Its crossover narrative and strategic depth appeal to Super Robot Wars: Original Generation 2 and Kunio-kun fans, distinct from Need for Speed: Underground 2’s racing or Captain Tsubasa V’s sports RPG (@RetroGamingX).
Key Features
- Command mecha across 62 grid-based scenarios
- Single-player tactical RPG with three story routes
- Upgrade mecha (e.g., Gundam, Mazinger Z) and pilots
- Features Gundam, Getter Robo, and Mazinger Z
- Turn-based combat with Divine Crusaders and Inspectors
- Authentic Super Famicom gameplay on our retro ROM platform
Key Differences: Super Famicom vs. Other Versions
- Super Famicom (1993): Japan-only, first with backgrounds and story branches (Wikipedia).
- Compared to Super Robot Wars: Original Generation 2 (2005, GBA): 3rd uses licensed anime, simpler mechanics; OG2 has original cast, chain attacks (GameFAQs).
- Compared to Super Robot Wars 2 (1991, Famicom): 3rd adds branching routes, better visuals (Sega-16).
- Compared to Need for Speed: Underground 2 (2004): Tactical RPG vs. open-world racing (GameSpot).
- Compared to Captain Tsubasa V (1994, SNES): Mecha strategy vs. soccer RPG (Wikipedia).
- Re-releases: Super Robot Wars Complete Box (1999, PS1); standalone PS1 port (1999); PSN (2011) (superrobotwars.fandom.com).
Play The 3rd Super Robot Wars Online
Play The 3rd Super Robot Wars (1993, Super Famicom) instantly on Classic Joy Games with SNES emulators. Also available on RetroGames.cz, EmulatorGames.net, OldGameShelf.com (4.2/5 from 10 votes), or via fan-translated ROMs by Aeon Genesis (akurasu.net). Physical copies cost $25-$70 (cart) or $80-$200 (CIB) on eBay (PriceCharting). Use Snes9x or RetroArch. Strategy: Upgrade Gundam’s beam rifle; choose Mekibos route for canon ending. Cheat: Enter “3RD3RD” at password screen for max credits (GameFAQs). Note: Some emulators may lag during Getter 3’s Daisetsusan Oroshi (vizzed.com).
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Game Details
📖 About This Game
*The 3rd Super Robot Wars*, released on July 23, 1993, for the Super Famicom by Banpresto and developed by Winkysoft, is the third installment in the *Super Robot Wars* franchise and the second in the "Classic" timeline, following *Super Robot Wars 2* (1991)









