# Super Robot Wars 2 Introduction
## Overview
*Super Robot Wars 2*, released on December 29, 1991, for the Famicom by Banpresto and developed by Winkysoft, is the second entry in the *Super Robot Wars* series and the first in the "Classic" timeline. Players command mecha from anime like *Mobile Suit Gundam* and *Mazinger Z* to battle Bian Zoldark’s Divine Crusaders (*Wikipedia*). This tactical RPG introduced recruitable characters and Banpresto Originals like Masaki Andoh’s Cybuster (*superrobotwars.fandom.com*). Its grid-based combat and crossover story were praised (*Famicom Tsūshin*: 28/40), though dated graphics were noted.
## Why Play Super Robot Wars 2?
*Super Robot Wars 2* blends tactical combat with iconic anime mecha. Players control units like Gundam or Getter Robo across 30+ missions, using turn-based strategy to defeat enemies like Char Aznable (*GameFAQs*). The in-game shop lets players upgrade mechs with earned credits (*superrobotwars.fandom.com*). Missions take 10-20 minutes; the campaign lasts 15-20 hours. Its deep strategy and crossover appeal suit *Bomberman '94* and *Kunio-kun* fans, distinct from *Need for Speed: Underground 2*’s racing or *Captain Tsubasa V*’s sports RPG (*@RetroGamingX*).
## Key Features
- Command mecha across 30+ grid-based missions
- Single-player tactical RPG with recruitable pilots
- Upgrade mechs with credits via in-game shop
- Features *Gundam*, *Mazinger Z*, and Cybuster
- Strategic turn-based combat against Divine Crusaders
- Authentic Famicom gameplay on our retro ROM platform
## Key Differences: Famicom vs. Other Versions
- **Famicom (1991)**: Japan-only, 8-bit visuals, first "Classic" timeline game (*Wikipedia*).
- **Compared to Bomberman '94 (1993, PC Engine)**: *Super Robot Wars 2* is turn-based strategy; *Bomberman '94* is maze-based action (*GameFAQs*).
- **Compared to Super Robot Wars 3 (1992, SNES)**: *2* has simpler mechanics, no branching story (*Sega-16*).
- **Compared to Need for Speed: Underground 2 (2004)**: Tactical RPG vs. open-world racing (*GameSpot*).
- **Compared to Captain Tsubasa V (1994, SNES)**: Mecha strategy vs. soccer RPG (*Wikipedia*).
- **Re-releases**: Game Boy (1995, as *2nd Super Robot Wars G*), PlayStation (1999, *Complete Box*), GBA (2004, *Famicom Mini* bonus) (*superrobotwars.fandom.com*).
## Play Super Robot Wars 2 Online
Play *Super Robot Wars 2* (1991, Famicom) instantly on Classic Joy Games with Famicom emulators. Also available on RetroGames.cz, EmulatorGames.net, OldGameShelf.com (4.1/5 from 15 votes), or via *Famicom Mini* (GBA, 2004). Physical copies cost $20-$60 (cart) or $80-$200 (CIB) on eBay (*PriceCharting*). Use Nestopia or RetroArch. Strategy: Upgrade Gundam’s armor early; deploy Cybuster for high damage. Cheat: Enter “BABAABBA” at password screen for max credits (*GameFAQs*).
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