Super Robot Wars 2

Super Robot Wars 2
Super Robot Wars 2

Super Robot Wars 2

Nintendo

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Super Robot Wars 2 Introduction

Overview

Super Robot Wars 2, released on December 29, 1991, for the Famicom by Banpresto and developed by Winkysoft, is the second entry in the Super Robot Wars series and the first in the "Classic" timeline. Players command mecha from anime like Mobile Suit Gundam and Mazinger Z to battle Bian Zoldark’s Divine Crusaders (Wikipedia). This tactical RPG introduced recruitable characters and Banpresto Originals like Masaki Andoh’s Cybuster (superrobotwars.fandom.com). Its grid-based combat and crossover story were praised (Famicom Tsūshin: 28/40), though dated graphics were noted.

Why Play Super Robot Wars 2?

Super Robot Wars 2 blends tactical combat with iconic anime mecha. Players control units like Gundam or Getter Robo across 30+ missions, using turn-based strategy to defeat enemies like Char Aznable (GameFAQs). The in-game shop lets players upgrade mechs with earned credits (superrobotwars.fandom.com). Missions take 10-20 minutes; the campaign lasts 15-20 hours. Its deep strategy and crossover appeal suit Bomberman '94 and Kunio-kun fans, distinct from Need for Speed: Underground 2’s racing or Captain Tsubasa V’s sports RPG (@RetroGamingX).

Key Features

  • Command mecha across 30+ grid-based missions
  • Single-player tactical RPG with recruitable pilots
  • Upgrade mechs with credits via in-game shop
  • Features Gundam, Mazinger Z, and Cybuster
  • Strategic turn-based combat against Divine Crusaders
  • Authentic Famicom gameplay on our retro ROM platform

Key Differences: Famicom vs. Other Versions

  • Famicom (1991): Japan-only, 8-bit visuals, first "Classic" timeline game (Wikipedia).
  • Compared to Bomberman '94 (1993, PC Engine): Super Robot Wars 2 is turn-based strategy; Bomberman '94 is maze-based action (GameFAQs).
  • Compared to Super Robot Wars 3 (1992, SNES): 2 has simpler mechanics, no branching story (Sega-16).
  • Compared to Need for Speed: Underground 2 (2004): Tactical RPG vs. open-world racing (GameSpot).
  • Compared to Captain Tsubasa V (1994, SNES): Mecha strategy vs. soccer RPG (Wikipedia).
  • Re-releases: Game Boy (1995, as 2nd Super Robot Wars G), PlayStation (1999, Complete Box), GBA (2004, Famicom Mini bonus) (superrobotwars.fandom.com).

Play Super Robot Wars 2 Online

Play Super Robot Wars 2 (1991, Famicom) instantly on Classic Joy Games with Famicom emulators. Also available on RetroGames.cz, EmulatorGames.net, OldGameShelf.com (4.1/5 from 15 votes), or via Famicom Mini (GBA, 2004). Physical copies cost $20-$60 (cart) or $80-$200 (CIB) on eBay (PriceCharting). Use Nestopia or RetroArch. Strategy: Upgrade Gundam’s armor early; deploy Cybuster for high damage. Cheat: Enter “BABAABBA” at password screen for max credits (GameFAQs).

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Game Details

Game Series
Plays
178
Likes
2
Console
Release Year
1991
Last Updated9/3/2026

📖 About This Game

*Super Robot Wars 2*, released on December 29, 1991, for the Famicom by Banpresto and developed by Winkysoft, is the second entry in the *Super Robot Wars* series and the first in the "Classic" timeline.

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